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C/C++ Source or Header  |  2000-09-28  |  645 b   |  48 lines  |  [TEXT/MPS ]

  1. /*
  2.  *    File:        DZGame.h
  3.  *
  4.  *    Copyright © 1996 Apple Computer, Inc.
  5.  */
  6.  
  7. #ifndef __DZGame__
  8. #define __DZGame__
  9.  
  10. #include <Types.h>
  11.  
  12. #include <QD3D.h>
  13.  
  14.  
  15. typedef enum TGameState {
  16.     kGameState_Playing,
  17.     kGameState_Paused,
  18.     kGameState_Stopped
  19. } TGameState;
  20.  
  21.  
  22. // These are maintained by Game_Process
  23. extern float            gGameInterval;
  24. extern float            gGameFramesPerSecond;
  25. extern Boolean            gSoundOn;
  26.  
  27. void Game_Init(
  28.     void);
  29.  
  30. void Game_Exit(
  31.     void);
  32.  
  33. void Game_SetState(
  34.     TGameState            inGameState);
  35.  
  36. TGameState Game_GetState(
  37.     void);
  38.  
  39. void Game_Process(
  40.     void);
  41.  
  42. void Game_Submit(
  43.     TQ3ViewObject        inView);
  44.  
  45. void Game_Silence(
  46.     void);
  47.  
  48. #endif /* __DZGame__ */